Lords of the Fallen's semi-side quests and character dialogues takes away from the game's overall story in a strange way. Dark Souls excels because of its minimalist approach to storytelling. The problem lies in that it has an identity crisis.
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It tries to explain its mythology by leaving hints throughout the world, but by also outright explaining to the player. Secondly what Dark Souls succeeds in doing with no dialogue during the game, Lords of the Fallen does not. Firstly, it's much easier than Dark Souls and much shorter. It is not however like Dark Souls in many ways. It draws much of its content from Dark Souls, with its potion consumption model, absence of minimap and tough opponents. The game from a mechnical point of view is very interesting. It is a dungeon crawler-style game that has Harkyn, a mercenary with a dark and unknown past, pitted against the forces of chaos and order in the world. It is a dungeon crawler-style game that has Harkyn, a mercenary with a Lords of the Fallen is an interesting game which many unique mechanics. Lords of the Fallen is an interesting game which many unique mechanics. I struggled with the combat style initially with the slower more weighted attacks but it really flourishes once you understand that unlike souls games where you can take a very methodical chess like combat style to a more flowing style that rewards unbalancing your opponent then pulling off large combos of attacks this is also aided by the strength of the roll in this game in which is much more lenient in regards to iframes compared to souls games, one issue i have with the combat is and levelling up system is that to unlock the higher tier of class abilities you are required to points in faith which im generally not a huge fan of since i would prefer it to be linked to your primary damage stat str/agi respectiverly The best thing in this game without a shadow of a doubt is unequivocally the enemy design they're varied and all come with their own unique challenges which once you understand their weaknesses allow you to take them apart extremely satisfyingly they also have extremely punishing attacks that if not shown the proper respect will kill you in 1 or 2 hits with the lighter amour, the bosses in this game are a mixed bag the first few bosses are the most boring big dude with a big shield but that later on you get the more diverse and challenging they get with some really interesting mechanics required to get an edge in the fight In summary a great game that tries new things and succeeds at alot of them if you can move past the souls comparison and take it as its own game with an much different combat system you'll more that likely love it but be warned there are quite a few bugs and crashes at the moment which i would hope will be fixed in the future … Expand
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The landscape is sprawling with multiple paths to take, everything feels very grand in scale the castles are huge with tons of hidden nooks to explore. Challenging yet rewarding, Lords of the Fallen is a beautiful game in a rich and breathtaking world it takes a more direct story telling Challenging yet rewarding, Lords of the Fallen is a beautiful game in a rich and breathtaking world it takes a more direct story telling method than the souls games through direct dialogue choices and cut scene.