Let your pawns tend them, especially important if they were downed, they must be able to walk to enter a cocoon. They don’t benefit from medicine and should be set to tend only. Normally, they will quickly recover injuries but not lost limbs. This can be cancelled at any time if necessary by reselecting the caste the dryads are changing from, in case of an emergency. This is really good, since that means they can take all kinds of beatings when in combat. When they emerge, all injuries will be removed and they will be just like new. By changing the caste on the dryads tree, all of the non-downed dryads will attempt to make a cocoon to change into the new caste, which takes 6 days. Losing 4 clawer dryads to a centipede will hurt less than your combat pawn.ĭryads are unique in that they can fully recover… somewhat. They can be easily replaced while colonists are not. General advantages of animals as fighters that also apply to dryads They cannot be included on caravans and thus should only be considered for defense, which makes sense. Game-ending raid sequences are too dense for the dryads to recover fully, so use them sparingly to help in those critical raids and as pawn defense. To deal with the late game raids with many pawns, a different approach is necessary, but the dryads can defend their master by taking melee pawn aggro. A group of 4 clawers could take out early game raids, and using the 4:4 strategy, you should be able to defend against a fair amount of mid game raids with 12 or so enemies. Having multiple pawns have a tree with combat dryads can replace the need for your colonists to fight at all. In terms of practical use, like other animals, numbers always help. Note that they can still kill these pawns, they just won’t be able to consistently penetrate the armor. This includes the shattered empire’s cataphract soldiers and some particularly heavily armored industrial tech enemies, like those in the rough outlander factions, who have a chance to wear marine or recon power armor. The only pawns that have a chance to deflect or blunt the attack are those with power armors that give them higher than 80% sharp armor. The clawers more noticeably faster than the barkskins, but only by a difference of 0.8cells/sec. Barkskins have a high armor stat, 60% sharp and 30% blunt, that will help deflect every couple of shots they take.
That is enough to readily tear through the armor of nearly every enemy the game can throw at you, including mechanoids. Power wise, the clawers are incredibly high damage, boasting a 7.44 melee DPS with an astonishing 80% armor penetration. These fearsome dryads will follow their tree’s connected pawn into battle and fight similarly to animals.
#RIMWORLD HOW TO REFRIGERATE UPDATE#
I will update this when they do with how much faster they are.)
(as a note, pawns with a tree-connection-ideoligion should prune faster, but don’t at the current moment. Other than increasing plants skills you can’t make them faster. A pawn with wooden hands and 50% manipulation will prune the same speed as a pawn with 2 field hands. Your pawn will get faster at maintaining the tree since pruning gives plant experience.Ĭan I prune them faster (aka get more dryads)?Ĭurrently pruning is only affected by plants skill. They take a minimum of 5 hours at plants 20. Assuming 5% above the connection strength: 1 dryad: 3.3 hours, 2 dryads: 4.8 hours, 3 dryads: 6.7 hours. They can also be planted on fungal gravel (unlocked by tunneler meme) in the dark.įor players that prefer year-round preferable biomes, the trees have specific uses, but remain weak in comparison to growing alternatives, combat dryads are the same regardless of map.Ī pawn at plants skill 0 will take 7.5 hours a day to maintain 4 dryads on a tree, or above 65% connection strength. They remain unable to grow in ice sheets. Or those in low grow period zones, where the tree will maintain it’s production through winter and even in a no-grow tile, such as the northernmost tundra tiles. They have a high potential in making difficult games possible, such as those in the extreme desert, where there is no arable land for plants, but plenty of sand for the tree. The Gauranlen trees will continue to support their dryads year-round, and are only affected by connection strength. They can grow on a wide variety of tiles and heal themselves over time. Gauranlen trees boast unprecedented hardiness compared to all other plants.